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39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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namespace UnityAtoms
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{
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public class ObservableVoidEvent : IObservable<Void>
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{
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private Action<Action> _unregister = default(Action<Action>);
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private List<IObserver<Void>> _observers = new List<IObserver<Void>>();
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public ObservableVoidEvent(Action<Action> register, Action<Action> unregister)
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{
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register(NotifyObservers);
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}
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~ObservableVoidEvent()
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{
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if (_unregister != null)
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{
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_unregister(NotifyObservers);
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}
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}
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public IDisposable Subscribe(IObserver<Void> observer)
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{
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if (!_observers.Contains(observer))
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_observers.Add(observer);
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return new ObservableUnsubscriber<Void>(_observers, observer);
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}
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private void NotifyObservers()
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{
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for (int i = 0; _observers != null && i < _observers.Count; ++i)
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{
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_observers[i].OnNext(new Void());
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}
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}
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}
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} |