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9b027e2308
* Added pre change transformers to Variable + Clamp Value Function (first pre change transformer implementation) - Added a list of pre change transformers to AtomVariable - Added docs - Added two AtomFunctions - ClampInt and ClampFloat - Added custom editors for ClampInt and ClampFloat - AtomFunction<T, T> is not part of the generator - Regenerated all the Atoms * - Created a base class for the editor for ClampFloat and ClampInt. Apparently it is not allowed to have multiple CustomEditor attributes defined for the same class. To implement this I also created an interface called `IIsValid` (for casting purposes in the editor). - Initialize `PreChangeTransformers ` at declaration and removed initialization `OnEnable` - Moved call to `RunPreChangeTransformers ` from `OnEnable` to `OnValidate`. Running it 2 times, once for initialValue and once for value since value can be changed at runtime via editor. - Made the variable PreChangeTransformers private and created a property instead in order to make it impossible to overwrite the list with `null` from the outside. - Moved `ClampInt` and `ClampFloat` in the `CreateAssetMenu` for `Unity Atoms/Functions/Transformers`
21 lines
853 B
C#
21 lines
853 B
C#
using UnityEngine;
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using UnityAtoms.Mobile;
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namespace UnityAtoms.Mobile
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{
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/// <summary>
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/// Set variable value Action of type `TouchUserInput`. Inherits from `SetVariableValue<TouchUserInput, TouchUserInputVariable, TouchUserInputConstant, TouchUserInputReference, TouchUserInputEvent, TouchUserInputTouchUserInputEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/TouchUserInput", fileName = "SetTouchUserInputVariableValue")]
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public sealed class SetTouchUserInputVariableValue : SetVariableValue<
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TouchUserInput,
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TouchUserInputVariable,
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TouchUserInputConstant,
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TouchUserInputReference,
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TouchUserInputEvent,
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TouchUserInputTouchUserInputEvent,
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TouchUserInputTouchUserInputFunction>
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{ }
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}
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