unity-atoms/Packages/Mobile/Runtime/Actions/SetVariableValue/SetTouchUserInputVariableValue.cs
Adam Ramberg 9b027e2308
Added pre change transformers to Variables + Clamp Int / Float (#93)
* Added pre change transformers to Variable + Clamp Value Function (first pre change transformer implementation)
- Added a list of pre change transformers to AtomVariable
- Added docs
- Added two AtomFunctions - ClampInt and ClampFloat
- Added custom editors for ClampInt and ClampFloat
- AtomFunction<T, T> is not part of the generator
- Regenerated all the Atoms

* - Created a base class for the editor for ClampFloat and ClampInt. Apparently it is not allowed to have multiple CustomEditor attributes defined for the same class. To implement this I also created an interface called `IIsValid` (for casting purposes in the editor).
- Initialize `PreChangeTransformers ` at declaration and removed initialization `OnEnable`
- Moved call to `RunPreChangeTransformers ` from `OnEnable` to `OnValidate`. Running it 2 times, once for initialValue and once for value since value can be changed at runtime via editor.
- Made the variable PreChangeTransformers private and created a property instead in order to make it impossible to overwrite the list with `null` from the outside.
- Moved `ClampInt` and `ClampFloat` in the `CreateAssetMenu` for `Unity Atoms/Functions/Transformers`
2020-02-16 12:44:46 +01:00

21 lines
853 B
C#

using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
/// <summary>
/// Set variable value Action of type `TouchUserInput`. Inherits from `SetVariableValue&lt;TouchUserInput, TouchUserInputVariable, TouchUserInputConstant, TouchUserInputReference, TouchUserInputEvent, TouchUserInputTouchUserInputEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/TouchUserInput", fileName = "SetTouchUserInputVariableValue")]
public sealed class SetTouchUserInputVariableValue : SetVariableValue<
TouchUserInput,
TouchUserInputVariable,
TouchUserInputConstant,
TouchUserInputReference,
TouchUserInputEvent,
TouchUserInputTouchUserInputEvent,
TouchUserInputTouchUserInputFunction>
{ }
}