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using UnityEngine ;
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using UnityAtoms.Mobile ;
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namespace UnityAtoms.Mobile
{
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/// <summary>
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/// Set variable value Action of type `TouchUserInput`. Inherits from `SetVariableValue<TouchUserInput, TouchUserInputVariable, TouchUserInputConstant, TouchUserInputReference, TouchUserInputEvent, TouchUserInputTouchUserInputEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/TouchUserInput", fileName = "SetTouchUserInputVariableValue")]
public sealed class SetTouchUserInputVariableValue : SetVariableValue <
TouchUserInput ,
TouchUserInputVariable ,
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TouchUserInputConstant ,
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TouchUserInputReference ,
TouchUserInputEvent ,
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TouchUserInputTouchUserInputEvent ,
TouchUserInputTouchUserInputFunction >
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{ }
}