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15 lines
378 B
C#
15 lines
378 B
C#
using System;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event Reference of type `Void`. Inherits from `AtomBaseEventReference<Void, VoidEvent, VoidEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class VoidEventReference : AtomBaseEventReference<
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Void,
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VoidEvent,
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VoidEventInstancer>, IGetEvent
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{ }
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}
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