unity-atoms/Packages/BaseAtoms/Runtime/BaseEventReferences/VoidBaseEventReference.cs

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2020-03-04 18:48:39 -05:00
using System;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `Void`. Inherits from `AtomBaseEventReference&lt;Void, VoidEvent, VoidEventInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class VoidEventReference : AtomBaseEventReference<
Void,
VoidEvent,
VoidEventInstancer>, IGetEvent
{ }
}