mirror of
https://github.com/unity-atoms/unity-atoms.git
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148 lines
3.4 KiB
C#
148 lines
3.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityAtoms.Extensions;
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namespace UnityAtoms
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{
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public abstract class ScriptableObjectList<T, E> : ScriptableObject, IList<T> where E : GameEvent<T>
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{
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public E Added;
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public E Removed;
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public VoidEvent Cleared;
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public int Count => list.Count;
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public bool IsReadOnly => false;
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[SerializeField]
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private List<T> list = new List<T>();
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public void Add(T item)
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{
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if (!list.Contains(item))
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{
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list.Add(item);
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if (null != Added)
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{
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Added.Raise(item);
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}
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}
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}
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public bool Remove(T item)
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{
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var removed = list.Remove(item);
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if (!removed) return false;
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if (null != Removed)
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{
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Removed.Raise(item);
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}
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return true;
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}
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public void Clear()
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{
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list.Clear();
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if (null != Cleared)
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{
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Cleared.Raise();
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}
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}
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public bool Contains(T item)
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{
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return list.Contains(item);
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}
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public T Get(int i)
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{
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return list[i];
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}
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public List<T> List
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{
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get { return list; }
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set { list = value; }
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}
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public T this[int index]
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{
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get
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{
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return list[index];
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}
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set
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{
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list[index] = value;
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}
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}
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public void CopyTo(T[] array, int arrayIndex)
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{
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list.CopyTo(array, arrayIndex);
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}
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IEnumerator IEnumerable.GetEnumerator() => list.GetEnumerator();
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public IEnumerator<T> GetEnumerator() => list.GetEnumerator();
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public int IndexOf(T item) => list.IndexOf(item);
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public void RemoveAt(int index)
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{
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var item = list[index];
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list.RemoveAt(index);
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if (null != Removed)
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{
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Removed.Raise(item);
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}
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}
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public void Insert(int index, T item)
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{
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list.Insert(index, item);
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if (Added != null)
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{
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Added.Raise(item);
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}
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}
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#region Observable
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public IObservable<T> ObserveAdd()
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{
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if (Added == null)
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{
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throw new Exception("You must assign an Added event in order to observe when adding to the list.");
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}
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return new ObservableEvent<T>(Added.Register, Added.Unregister);
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}
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public IObservable<T> ObserveRemove()
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{
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if (Removed == null)
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{
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throw new Exception("You must assign a Removed event in order to observe when removing from the list.");
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}
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return new ObservableEvent<T>(Removed.Register, Removed.Unregister);
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}
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public IObservable<Void> ObserveClear()
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{
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if (Cleared == null)
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{
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throw new Exception("You must assign a Cleared event in order to observe when clearing the list.");
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}
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return new ObservableEvent<Void>(Cleared.Register, Cleared.Unregister);
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}
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#endregion // Observable
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}
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}
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