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21a588b6a4
* Add OnCollisionHook and OnCollision2DHook * refactor hooks Naming shouldn't be trigger, get outa heeeeere! * Implement ValueEquals + simplify already implemented ValueEquals * Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
15 lines
788 B
C#
15 lines
788 B
C#
using UnityEngine;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Variable of type `Collision2DGameObject`. Inherits from `EquatableAtomVariable<Collision2DGameObject, Collision2DGameObjectPair, Collision2DGameObjectEvent, Collision2DGameObjectPairEvent, Collision2DGameObjectCollision2DGameObjectFunction>`.
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/// </summary>
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collision2DGameObject", fileName = "Collision2DGameObjectVariable")]
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public sealed class Collision2DGameObjectVariable : EquatableAtomVariable<Collision2DGameObject, Collision2DGameObjectPair, Collision2DGameObjectEvent, Collision2DGameObjectPairEvent, Collision2DGameObjectCollision2DGameObjectFunction>
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{
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}
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}
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