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15 lines
788 B
C#
15 lines
788 B
C#
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using UnityEngine;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Variable of type `Collision2DGameObject`. Inherits from `EquatableAtomVariable<Collision2DGameObject, Collision2DGameObjectPair, Collision2DGameObjectEvent, Collision2DGameObjectPairEvent, Collision2DGameObjectCollision2DGameObjectFunction>`.
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/// </summary>
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collision2DGameObject", fileName = "Collision2DGameObjectVariable")]
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public sealed class Collision2DGameObjectVariable : EquatableAtomVariable<Collision2DGameObject, Collision2DGameObjectPair, Collision2DGameObjectEvent, Collision2DGameObjectPairEvent, Collision2DGameObjectCollision2DGameObjectFunction>
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{
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}
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}
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