unity-atoms/Packages/MonoHooks/Runtime/Variables/Collision2DGameObjectVariable.cs

15 lines
788 B
C#
Raw Normal View History

using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Variable of type `Collision2DGameObject`. Inherits from `EquatableAtomVariable&lt;Collision2DGameObject, Collision2DGameObjectPair, Collision2DGameObjectEvent, Collision2DGameObjectPairEvent, Collision2DGameObjectCollision2DGameObjectFunction&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collision2DGameObject", fileName = "Collision2DGameObjectVariable")]
public sealed class Collision2DGameObjectVariable : EquatableAtomVariable<Collision2DGameObject, Collision2DGameObjectPair, Collision2DGameObjectEvent, Collision2DGameObjectPairEvent, Collision2DGameObjectCollision2DGameObjectFunction>
{
}
}