mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-22 16:18:24 -05:00
21a588b6a4
* Add OnCollisionHook and OnCollision2DHook * refactor hooks Naming shouldn't be trigger, get outa heeeeere! * Implement ValueEquals + simplify already implemented ValueEquals * Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
22 lines
791 B
C#
22 lines
791 B
C#
using System;
|
|
using UnityEngine;
|
|
using UnityAtoms.MonoHooks;
|
|
namespace UnityAtoms.MonoHooks
|
|
{
|
|
/// <summary>
|
|
/// IPair of type `<Collision2DGameObject>`. Inherits from `IPair<Collision2DGameObject>`.
|
|
/// </summary>
|
|
[Serializable]
|
|
public struct Collision2DGameObjectPair : IPair<Collision2DGameObject>
|
|
{
|
|
public Collision2DGameObject Item1 { get => _item1; set => _item1 = value; }
|
|
public Collision2DGameObject Item2 { get => _item2; set => _item2 = value; }
|
|
|
|
[SerializeField]
|
|
private Collision2DGameObject _item1;
|
|
[SerializeField]
|
|
private Collision2DGameObject _item2;
|
|
|
|
public void Deconstruct(out Collision2DGameObject item1, out Collision2DGameObject item2) { item1 = Item1; item2 = Item2; }
|
|
}
|
|
} |