mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-23 00:28:23 -05:00
22 lines
791 B
C#
22 lines
791 B
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
using UnityAtoms.MonoHooks;
|
||
|
namespace UnityAtoms.MonoHooks
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// IPair of type `<Collision2DGameObject>`. Inherits from `IPair<Collision2DGameObject>`.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public struct Collision2DGameObjectPair : IPair<Collision2DGameObject>
|
||
|
{
|
||
|
public Collision2DGameObject Item1 { get => _item1; set => _item1 = value; }
|
||
|
public Collision2DGameObject Item2 { get => _item2; set => _item2 = value; }
|
||
|
|
||
|
[SerializeField]
|
||
|
private Collision2DGameObject _item1;
|
||
|
[SerializeField]
|
||
|
private Collision2DGameObject _item2;
|
||
|
|
||
|
public void Deconstruct(out Collision2DGameObject item1, out Collision2DGameObject item2) { item1 = Item1; item2 = Item2; }
|
||
|
}
|
||
|
}
|