mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-23 16:48:23 -05:00
8a6b8a97a6
AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.Serialization;
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namespace UnityAtoms
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{
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/// <summary>
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/// Base class for all SetVariableValue Actions. Inherits from `VoidAction`.
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/// </summary>
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/// <typeparam name="T">The type of the Variable to set.</typeparam>
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/// <typeparam name="V">A Variable class of type `type` to set.</typeparam>
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/// <typeparam name="C">A Constant class of type `type` to set.</typeparam>
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/// <typeparam name="R">A Reference of type `type`.</typeparam>
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/// <typeparam name="E1">An Event of type `type`.</typeparam>
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/// <typeparam name="E2">An Event x 2 of type `type`.</typeparam>
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/// <typeparam name="F">A Function x 2 of type `type`.</typeparam>
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/// <typeparam name="VI">A Variable Instancer of type `type`.</typeparam>
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public abstract class SetVariableValue<T, V, C, R, E1, E2, F, VI> : VoidAction
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where E1 : AtomEvent<T>
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where E2 : AtomEvent<T, T>
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where F : AtomFunction<T, T>
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where V : AtomVariable<T, E1, E2, F>
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where C : AtomBaseVariable<T>
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where R : AtomReference<T, C, V, E1, E2, F, VI>
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where VI : AtomVariableInstancer<V, T, E1, E2, F>
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{
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/// <summary>
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/// The Variable to set.
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/// </summary>
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[SerializeField]
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private V _variable = null;
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/// <summary>
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/// The value to set.
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/// </summary>
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[SerializeField]
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private R _value = null;
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/// <summary>
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/// Perform the action.
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/// </summary>
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public override void Do()
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{
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_variable.Value = _value.Value;
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}
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}
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}
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