mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-23 08:38:23 -05:00
8a6b8a97a6
AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed. |
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.. | ||
SetVariableValue | ||
AtomAction.cs | ||
AtomAction.cs.meta | ||
AtomBaseVariableAction.cs | ||
AtomBaseVariableAction.cs.meta | ||
BoolAction.cs | ||
BoolAction.cs.meta | ||
BoolBoolAction.cs | ||
BoolBoolAction.cs.meta | ||
Collider2DAction.cs | ||
Collider2DAction.cs.meta | ||
Collider2DCollider2DAction.cs | ||
Collider2DCollider2DAction.cs.meta | ||
ColliderAction.cs | ||
ColliderAction.cs.meta | ||
ColliderColliderAction.cs | ||
ColliderColliderAction.cs.meta | ||
ColorAction.cs | ||
ColorAction.cs.meta | ||
ColorColorAction.cs | ||
ColorColorAction.cs.meta | ||
FloatAction.cs | ||
FloatAction.cs.meta | ||
FloatFloatAction.cs | ||
FloatFloatAction.cs.meta | ||
GameObjectAction.cs | ||
GameObjectAction.cs.meta | ||
GameObjectGameObjectAction.cs | ||
GameObjectGameObjectAction.cs.meta | ||
IntAction.cs | ||
IntAction.cs.meta | ||
IntIntAction.cs | ||
IntIntAction.cs.meta | ||
SetVariableValue.meta | ||
StringAction.cs | ||
StringAction.cs.meta | ||
StringStringAction.cs | ||
StringStringAction.cs.meta | ||
Vector2Action.cs | ||
Vector2Action.cs.meta | ||
Vector2Vector2Action.cs | ||
Vector2Vector2Action.cs.meta | ||
Vector3Action.cs | ||
Vector3Action.cs.meta | ||
Vector3Vector3Action.cs | ||
Vector3Vector3Action.cs.meta | ||
VoidAction.cs | ||
VoidAction.cs.meta |