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21 lines
623 B
C#
21 lines
623 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// IPair of type `<Vector2>`. Inherits from `IPair<Vector2>`.
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/// </summary>
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[Serializable]
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public struct Vector2Pair : IPair<Vector2>
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{
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public Vector2 Item1 { get => _item1; set => _item1 = value; }
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public Vector2 Item2 { get => _item2; set => _item2 = value; }
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[SerializeField]
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private Vector2 _item1;
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[SerializeField]
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private Vector2 _item2;
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public void Deconstruct(out Vector2 item1, out Vector2 item2) { item1 = Item1; item2 = Item2; }
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}
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} |