using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// IPair of type `<Vector2>`. Inherits from `IPair<Vector2>`. /// [Serializable] public struct Vector2Pair : IPair { public Vector2 Item1 { get => _item1; set => _item1 = value; } public Vector2 Item2 { get => _item2; set => _item2 = value; } [SerializeField] private Vector2 _item1; [SerializeField] private Vector2 _item2; public void Deconstruct(out Vector2 item1, out Vector2 item2) { item1 = Item1; item2 = Item2; } } }