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18 lines
528 B
C#
18 lines
528 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event Reference of type `Collider`. Inherits from `AtomEventReference<Collider, ColliderVariable, ColliderEvent, ColliderVariableInstancer, ColliderEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class ColliderEventReference : AtomEventReference<
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Collider,
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ColliderVariable,
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ColliderEvent,
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ColliderVariableInstancer,
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ColliderEventInstancer>, IGetEvent
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{ }
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}
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