using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Collider`. Inherits from `AtomEventReference<Collider, ColliderVariable, ColliderEvent, ColliderVariableInstancer, ColliderEventInstancer>`. /// [Serializable] public sealed class ColliderEventReference : AtomEventReference< Collider, ColliderVariable, ColliderEvent, ColliderVariableInstancer, ColliderEventInstancer>, IGetEvent { } }