mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-22 16:18:24 -05:00
299dc195e2
- Added the option to use a Constant in Atom References. Related to #58
676 lines
17 KiB
Markdown
676 lines
17 KiB
Markdown
---
|
|
id: unityatoms.editor
|
|
title: UnityAtoms.Editor
|
|
hide_title: true
|
|
sidebar_label: UnityAtoms.Editor
|
|
---
|
|
|
|
# Namespace - `UnityAtoms.Editor`
|
|
|
|
## `AtomDrawer<T>`
|
|
|
|
#### Type Parameters
|
|
|
|
- `T` - The type of Atom the property drawer should apply to.
|
|
|
|
The base Unity Atoms property drawer. Makes it possible to create and add a new Atom via Unity's inspector. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `AtomReferenceDrawer`
|
|
|
|
A custom property drawer for References. Makes it possible to choose between a Variable and a constant value (not a Atom Contant, but a regular value).
|
|
|
|
---
|
|
|
|
## `BoolConstantDrawer`
|
|
|
|
Constant property drawer of type `bool`. Inherits from `AtomDrawer<BoolConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Collider2DConstantDrawer`
|
|
|
|
Constant property drawer of type `Collider2D`. Inherits from `AtomDrawer<Collider2DConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColliderConstantDrawer`
|
|
|
|
Constant property drawer of type `Collider`. Inherits from `AtomDrawer<ColliderConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColorConstantDrawer`
|
|
|
|
Constant property drawer of type `Color`. Inherits from `AtomDrawer<ColorConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `FloatConstantDrawer`
|
|
|
|
Constant property drawer of type `float`. Inherits from `AtomDrawer<FloatConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `GameObjectConstantDrawer`
|
|
|
|
Constant property drawer of type `GameObject`. Inherits from `AtomDrawer<GameObjectConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `IntConstantDrawer`
|
|
|
|
Constant property drawer of type `int`. Inherits from `AtomDrawer<IntConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `StringConstantDrawer`
|
|
|
|
Constant property drawer of type `string`. Inherits from `AtomDrawer<StringConstant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector2ConstantDrawer`
|
|
|
|
Constant property drawer of type `Vector2`. Inherits from `AtomDrawer<Vector2Constant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector3ConstantDrawer`
|
|
|
|
Constant property drawer of type `Vector3`. Inherits from `AtomDrawer<Vector3Constant>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `BoolBoolEventDrawer`
|
|
|
|
Event x 2 property drawer of type `bool`. Inherits from `AtomDrawer<BoolBoolEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `BoolEventDrawer`
|
|
|
|
Event property drawer of type `bool`. Inherits from `AtomDrawer<BoolEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Collider2DCollider2DEventDrawer`
|
|
|
|
Event x 2 property drawer of type `Collider2D`. Inherits from `AtomDrawer<Collider2DCollider2DEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Collider2DEventDrawer`
|
|
|
|
Event property drawer of type `Collider2D`. Inherits from `AtomDrawer<Collider2DEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColliderColliderEventDrawer`
|
|
|
|
Event x 2 property drawer of type `Collider`. Inherits from `AtomDrawer<ColliderColliderEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColliderEventDrawer`
|
|
|
|
Event property drawer of type `Collider`. Inherits from `AtomDrawer<ColliderEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColorColorEventDrawer`
|
|
|
|
Event x 2 property drawer of type `Color`. Inherits from `AtomDrawer<ColorColorEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColorEventDrawer`
|
|
|
|
Event property drawer of type `Color`. Inherits from `AtomDrawer<ColorEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `FloatEventDrawer`
|
|
|
|
Event property drawer of type `float`. Inherits from `AtomDrawer<FloatEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `FloatFloatEventDrawer`
|
|
|
|
Event x 2 property drawer of type `float`. Inherits from `AtomDrawer<FloatFloatEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `GameObjectEventDrawer`
|
|
|
|
Event property drawer of type `GameObject`. Inherits from `AtomDrawer<GameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `GameObjectGameObjectEventDrawer`
|
|
|
|
Event x 2 property drawer of type `GameObject`. Inherits from `AtomDrawer<GameObjectGameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `IntEventDrawer`
|
|
|
|
Event property drawer of type `int`. Inherits from `AtomDrawer<IntEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `IntIntEventDrawer`
|
|
|
|
Event x 2 property drawer of type `int`. Inherits from `AtomDrawer<IntIntEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `StringEventDrawer`
|
|
|
|
Event property drawer of type `string`. Inherits from `AtomDrawer<StringEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `StringStringEventDrawer`
|
|
|
|
Event x 2 property drawer of type `string`. Inherits from `AtomDrawer<StringStringEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector2EventDrawer`
|
|
|
|
Event property drawer of type `Vector2`. Inherits from `AtomDrawer<Vector2Event>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector2Vector2EventDrawer`
|
|
|
|
Event x 2 property drawer of type `Vector2`. Inherits from `AtomDrawer<Vector2Vector2Event>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector3EventDrawer`
|
|
|
|
Event property drawer of type `Vector3`. Inherits from `AtomDrawer<Vector3Event>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector3Vector3EventDrawer`
|
|
|
|
Event x 2 property drawer of type `Vector3`. Inherits from `AtomDrawer<Vector3Vector3Event>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `VoidEventDrawer`
|
|
|
|
Event property drawer of type `Void`. Inherits from `AtomDrawer<VoidEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `BoolListDrawer`
|
|
|
|
List property drawer of type `bool`. Inherits from `AtomDrawer<BoolList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Collider2DListDrawer`
|
|
|
|
List property drawer of type `Collider2D`. Inherits from `AtomDrawer<Collider2DList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColliderListDrawer`
|
|
|
|
List property drawer of type `Collider`. Inherits from `AtomDrawer<ColliderList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColorListDrawer`
|
|
|
|
List property drawer of type `Color`. Inherits from `AtomDrawer<ColorList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `FloatListDrawer`
|
|
|
|
List property drawer of type `float`. Inherits from `AtomDrawer<FloatList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `GameObjectListDrawer`
|
|
|
|
List property drawer of type `GameObject`. Inherits from `AtomDrawer<GameObjectList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `IntListDrawer`
|
|
|
|
List property drawer of type `int`. Inherits from `AtomDrawer<IntList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `StringListDrawer`
|
|
|
|
List property drawer of type `string`. Inherits from `AtomDrawer<StringList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector2ListDrawer`
|
|
|
|
List property drawer of type `Vector2`. Inherits from `AtomDrawer<Vector2List>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector3ListDrawer`
|
|
|
|
List property drawer of type `Vector3`. Inherits from `AtomDrawer<Vector3List>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `BoolVariableDrawer`
|
|
|
|
Variable property drawer of type `bool`. Inherits from `AtomDrawer<BoolVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Collider2DVariableDrawer`
|
|
|
|
Variable property drawer of type `Collider2D`. Inherits from `AtomDrawer<Collider2DVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColliderVariableDrawer`
|
|
|
|
Variable property drawer of type `Collider`. Inherits from `AtomDrawer<ColliderVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColorVariableDrawer`
|
|
|
|
Variable property drawer of type `Color`. Inherits from `AtomDrawer<ColorVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `FloatVariableDrawer`
|
|
|
|
Variable property drawer of type `float`. Inherits from `AtomDrawer<FloatVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `GameObjectVariableDrawer`
|
|
|
|
Variable property drawer of type `GameObject`. Inherits from `AtomDrawer<GameObjectVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `IntVariableDrawer`
|
|
|
|
Variable property drawer of type `int`. Inherits from `AtomDrawer<IntVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `StringVariableDrawer`
|
|
|
|
Variable property drawer of type `string`. Inherits from `AtomDrawer<StringVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector2VariableDrawer`
|
|
|
|
Variable property drawer of type `Vector2`. Inherits from `AtomDrawer<Vector2Variable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector3VariableDrawer`
|
|
|
|
Variable property drawer of type `Vector3`. Inherits from `AtomDrawer<Vector3Variable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `AtomEventEditor<T,E>`
|
|
|
|
#### Type Parameters
|
|
|
|
- `T` - undefined
|
|
- `E` - undefined
|
|
|
|
Custom editor for Events. Adds the possiblity to raise an Event from Unity's Inspector.
|
|
|
|
---
|
|
|
|
## `BoolEventEditor`
|
|
|
|
Event property drawer of type `bool`. Inherits from `AtomEventEditor<bool, BoolEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Collider2DEventEditor`
|
|
|
|
Event property drawer of type `Collider2D`. Inherits from `AtomEventEditor<Collider2D, Collider2DEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColliderEventEditor`
|
|
|
|
Event property drawer of type `Collider`. Inherits from `AtomEventEditor<Collider, ColliderEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `ColorEventEditor`
|
|
|
|
Event property drawer of type `Color`. Inherits from `AtomEventEditor<Color, ColorEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `FloatEventEditor`
|
|
|
|
Event property drawer of type `float`. Inherits from `AtomEventEditor<float, FloatEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `GameObjectEventEditor`
|
|
|
|
Event property drawer of type `GameObject`. Inherits from `AtomEventEditor<GameObject, GameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `IntEventEditor`
|
|
|
|
Event property drawer of type `int`. Inherits from `AtomEventEditor<int, IntEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `StringEventEditor`
|
|
|
|
Event property drawer of type `string`. Inherits from `AtomEventEditor<string, StringEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector2EventEditor`
|
|
|
|
Event property drawer of type `Vector2`. Inherits from `AtomEventEditor<Vector2, Vector2Event>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `Vector3EventEditor`
|
|
|
|
Event property drawer of type `Vector3`. Inherits from `AtomEventEditor<Vector3, Vector3Event>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `VoidEventEditor`
|
|
|
|
Event property drawer of type `Void`. Inherits from `AtomEventEditor<Void, VoidEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
---
|
|
|
|
## `AtomType`
|
|
|
|
Internal module class that holds that regarding an Atom type.
|
|
|
|
---
|
|
|
|
## `AtomTypes`
|
|
|
|
Internal static class holding predefined static `AtomType`s.
|
|
|
|
---
|
|
|
|
## `Generator`
|
|
|
|
Generator that generates new Atom types based on the input data. Used by the `GeneratorEditor`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
### Methods
|
|
|
|
#### `Generate(System.String,System.String,System.Boolean,System.Collections.Generic.List{UnityAtoms.Editor.AtomType},System.String,System.String)`
|
|
|
|
Generate new Atoms based on the input data.
|
|
|
|
##### Parameters
|
|
|
|
- `type` - The type of Atom to generate.abstract Eg. double, byte, MyStruct, MyClass.
|
|
- `baseWritePath` - Base write path (relative to the Asset folder) where the Atoms are going to be written to.
|
|
- `isEquatable` - Is the `type` provided implementing `IEquatable`?
|
|
- `atomTypesToGenerate` - A list of `AtomType`s to be generated.
|
|
- `typeNamespace` - If the `type` provided is defined under a namespace, provide that namespace here.
|
|
- `subUnityAtomsNamespace` - By default the Atoms that gets generated will be under the namespace `UnityAtoms`. If you for example like it to be under `UnityAtoms.MyNamespace` you would then enter `MyNamespace` in this field.
|
|
|
|
##### Examples
|
|
|
|
```cs
|
|
namespace MyNamespace
|
|
{
|
|
public struct MyStruct
|
|
{
|
|
public string Text;
|
|
public int Number;
|
|
}
|
|
}
|
|
var generator = new Generator();
|
|
generator.Generate("MyStruct", "", false, new List<AtomType>() { AtomTypes.ACTION }, "MyNamespace", ""); // Generates an Atom Action of type MyStruct
|
|
```
|
|
|
|
---
|
|
|
|
#### `RemoveDuplicateNamespaces(System.String)`
|
|
|
|
Removes duplicate namespaces, given content from a template.
|
|
|
|
##### Parameters
|
|
|
|
- `content` - The content template to remove namespace from.
|
|
|
|
##### Returns
|
|
|
|
A copy of `content`, but without duplicate namespaces.
|
|
|
|
---
|
|
|
|
#### `ResolveFileName(System.Collections.Generic.Dictionary{System.String,System.String},System.String,System.Int32,System.String,System.String,System.Int32)`
|
|
|
|
Resolve file name based on input data.
|
|
|
|
##### Parameters
|
|
|
|
- `templateVariables` - Template variables.
|
|
- `templateName` - Template name.
|
|
- `lastIndexOfDoubleUnderscore` - Last index of double underscore.
|
|
- `capitalizedType` - Capitalized type.
|
|
- `capitalizedAtomType` - Capitalized Atom type (string).
|
|
- `typeOccurrences` - Number of occurrences of the type.
|
|
|
|
##### Returns
|
|
|
|
The filename to use.
|
|
|
|
---
|
|
|
|
#### `ResolveDirPath(System.String,System.String,System.String,System.String)`
|
|
|
|
Resolves the directory path based on the input data.
|
|
|
|
##### Parameters
|
|
|
|
- `baseWritePath` - The base write path (relative to the Assets folder).
|
|
- `capitalizedAtomType` - Capitalized Atom type (string).
|
|
- `templateName` - Template name.
|
|
- `atomType` - Atom type.
|
|
|
|
##### Returns
|
|
|
|
The directory to use.
|
|
|
|
---
|
|
|
|
#### `Capitalize(System.String)`
|
|
|
|
Capitalize the provided string.
|
|
|
|
##### Parameters
|
|
|
|
- `s` - The string to capitalize.
|
|
|
|
##### Returns
|
|
|
|
A capitalized version of the string provided.
|
|
|
|
---
|
|
|
|
#### `ShouldSkipTemplate(System.Collections.Generic.List{UnityAtoms.Editor.AtomType},System.String,System.Int32)`
|
|
|
|
Given the input data, should generation of this template be skipped.
|
|
|
|
##### Parameters
|
|
|
|
- `atomTypesToGenerate` - List of Atom types to generate.
|
|
- `capitalizedAtomType` - Capitalized Atom type (string).
|
|
- `typeOccurrences` - Number of occurrences of the type.
|
|
|
|
##### Returns
|
|
|
|
If we should skip the template or not.
|
|
|
|
---
|
|
|
|
## `GeneratorEditor`
|
|
|
|
Editor class for the `Generator`. Use it via the top window bar at _Tools / Unity Atoms / Generator_. Only availble in `UNITY_2019_1_OR_NEWER`.
|
|
|
|
### Methods
|
|
|
|
#### `Init`
|
|
|
|
Create the editor window.
|
|
|
|
---
|
|
|
|
#### `AddAtomTypeToGenerate(UnityAtoms.Editor.AtomType)`
|
|
|
|
Add provided `AtomType` to the list of Atom types to be generated.
|
|
|
|
##### Parameters
|
|
|
|
- `atomType` - The `AtomType` to be added.
|
|
|
|
---
|
|
|
|
#### `RemoveAtomTypeToGenerate(UnityAtoms.Editor.AtomType)`
|
|
|
|
Remove provided `AtomType` from the list of Atom types to be generated.
|
|
|
|
##### Parameters
|
|
|
|
- `atomType` - The `AtomType` to be removed.
|
|
|
|
---
|
|
|
|
#### `SetWarningText(UnityAtoms.Editor.AtomType,System.Collections.Generic.List{UnityAtoms.Editor.AtomType})`
|
|
|
|
Set and display warning text in the editor.
|
|
|
|
##### Parameters
|
|
|
|
- `atomType` - `AtomType` to generate the warning for.
|
|
- `dependencies` - The `AtomType`s that this `AtomType` is depending on.
|
|
|
|
---
|
|
|
|
#### `OnEnable`
|
|
|
|
Called when editor is enabled.
|
|
|
|
---
|
|
|
|
#### `CreateDivider`
|
|
|
|
Helper method to create a divider.
|
|
|
|
##### Returns
|
|
|
|
The divider (`VisualElement`) created.
|
|
|
|
---
|
|
|
|
#### `CreateAtomTypeToGenerateToggleRow(UnityAtoms.Editor.AtomType)`
|
|
|
|
Helper to create toogle row for a specific `AtomType`.
|
|
|
|
##### Parameters
|
|
|
|
- `atomType` - The provided `AtomType`.
|
|
|
|
##### Returns
|
|
|
|
A new toggle row (`VisualElement`).
|
|
|
|
---
|
|
|
|
## `RegenereateAllAtoms`
|
|
|
|
Internal utility class to regenerate all Atoms. Reachable via top menu bar and `Tools/Unity Atoms/Regenerate All Atoms`.
|
|
|
|
### Methods
|
|
|
|
#### `Regenereate`
|
|
|
|
Create the editor window.
|
|
|
|
---
|
|
|
|
## `Templating`
|
|
|
|
Internal class used for templating when generating new Atoms using the `Generator`.
|
|
|
|
### Methods
|
|
|
|
#### `ResolveConditionals(System.String,System.Collections.Generic.List{System.String})`
|
|
|
|
Resolve conditionals from the provided tempalte.
|
|
|
|
##### Parameters
|
|
|
|
- `template` - Template to resolve the conditionals from.
|
|
- `trueConditions` - A list of conditionals that are `true`.
|
|
|
|
##### Returns
|
|
|
|
A new template string resolved and based on the provided `template`.
|
|
|
|
---
|
|
|
|
#### `ResolveVariables(System.Collections.Generic.Dictionary{System.String,System.String},System.String)`
|
|
|
|
Resolve variables in the provided string.
|
|
|
|
##### Parameters
|
|
|
|
- `templateVariables` - Dictionay mapping template variables and their resolutions.
|
|
- `toResolve` - The string to resolve.
|
|
|
|
##### Returns
|
|
|
|
A new template string resolved and based on the provided `toResolve` string.
|
|
|
|
---
|
|
|
|
## `EditorIconPostProcessor`
|
|
|
|
Postprocessor that processes all scripts using the EditorIcon attribute and assigns the matching icon guid (matching the icon query name) to the script's meta. It's a very simple solution (and very hacky), but works really great.
|
|
|
|
### Methods
|
|
|
|
#### `OnPostprocessAllAssets(System.String[],System.String[],System.String[],System.String[])`
|
|
|
|
Called when new assets are imported, deleted or moved.
|
|
|
|
##### Parameters
|
|
|
|
- `importedAssets` - Imported assets.
|
|
- `deletedAssets` - Deleted assets.
|
|
- `movedAssets` - Moved assets.
|
|
- `movedFromAssetPaths` - Moved from asset paths.
|
|
|
|
---
|