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11 lines
315 B
C#
11 lines
315 B
C#
using UnityEngine;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Action x 2 of type `Void` and `GameObject`. Inherits from `AtomAction<Void, GameObject>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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public abstract class VoidGameObjectAction : AtomAction<Void, GameObject> { }
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}
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