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12 lines
212 B
C#
12 lines
212 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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public class OnTriggerStay2DHook : Collider2DHook
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{
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private void OnTriggerStay2D(Collider2D other)
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{
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OnHook(other);
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}
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}
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} |