unity-atoms/Assets/UnityAtoms/GameEvents/VoidEvent.cs
2018-10-30 20:05:06 +01:00

13 lines
244 B
C#

using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "UnityAtoms/Game Events/Void")]
public class VoidEvent : GameEvent<Void>
{
public void Raise()
{
Raise(new Void());
}
}
}