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13 lines
732 B
C#
13 lines
732 B
C#
using UnityEngine;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Variable of type `ColliderGameObject`. Inherits from `EquatableAtomVariable<ColliderGameObject, ColliderGameObjectPair, ColliderGameObjectEvent, ColliderGameObjectPairEvent, ColliderGameObjectColliderGameObjectFunction>`.
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/// </summary>
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/ColliderGameObject", fileName = "ColliderGameObjectVariable")]
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public sealed class ColliderGameObjectVariable : EquatableAtomVariable<ColliderGameObject, ColliderGameObjectPair, ColliderGameObjectEvent, ColliderGameObjectPairEvent, ColliderGameObjectColliderGameObjectFunction> { }
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}
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