using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Variable of type `ColliderGameObject`. Inherits from `EquatableAtomVariable<ColliderGameObject, ColliderGameObjectPair, ColliderGameObjectEvent, ColliderGameObjectPairEvent, ColliderGameObjectColliderGameObjectFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/ColliderGameObject", fileName = "ColliderGameObjectVariable")]
public sealed class ColliderGameObjectVariable : EquatableAtomVariable { }
}