unity-atoms/Packages/MonoHooks/Runtime/Hooks/Collider2DHook.cs
Adam Ramberg 5d9f8dca71 WIP
2020-03-01 21:32:52 +01:00

22 lines
697 B
C#

// using UnityEngine;
// namespace UnityAtoms.MonoHooks
// {
// /// <summary>
// /// Base class for all `MonoHook`s of type `Collider2D`.
// /// </summary>
// [EditorIcon("atom-icon-delicate")]
// public abstract class Collider2DHook : MonoHook<
// Collider2DEvent,
// Collider2DGameObjectEvent,
// Collider2D,
// Collider2DGameObject,
// GameObjectGameObjectFunction>
// {
// protected override void RaiseWithGameObject(Collider2D value, GameObject gameObject)
// {
// EventWithGameObjectReference.Raise(new Collider2DGameObject() { Collider2D = value; GameObject: gameObject });
// }
// }
// }