2018-10-30 20:05:06 +01:00

14 lines
418 B
C#

using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "UnityAtoms/Lists/Vector2 List")]
public class Vector2List : ScriptableObjectList<Vector2>
{
public Vector2Event Added;
protected override GameEvent<Vector2> _Added { get { return Added; } }
public Vector2Event Removed;
protected override GameEvent<Vector2> _Removed { get { return Removed; } }
}
}