2018-10-30 20:05:06 +01:00

14 lines
395 B
C#

using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "UnityAtoms/Lists/Int List")]
public class IntList : ScriptableObjectList<bool>
{
public BoolEvent Added;
protected override GameEvent<bool> _Added { get { return Added; } }
public BoolEvent Removed;
protected override GameEvent<bool> _Removed { get { return Removed; } }
}
}