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14 lines
397 B
C#
14 lines
397 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "UnityAtoms/Lists/Bool List")]
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public class BoolList : ScriptableObjectList<bool>
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{
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public BoolEvent Added;
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protected override GameEvent<bool> _Added { get { return Added; } }
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public BoolEvent Removed;
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protected override GameEvent<bool> _Removed { get { return Removed; } }
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}
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} |