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18 lines
713 B
C#
18 lines
713 B
C#
using System;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Event Reference of type `Collider2DGameObjectPair`. Inherits from `AtomEventReference<Collider2DGameObjectPair, Collider2DGameObjectVariable, Collider2DGameObjectPairEvent, Collider2DGameObjectVariableInstancer, Collider2DGameObjectPairEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class Collider2DGameObjectPairEventReference : AtomEventReference<
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Collider2DGameObjectPair,
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Collider2DGameObjectVariable,
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Collider2DGameObjectPairEvent,
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Collider2DGameObjectVariableInstancer,
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Collider2DGameObjectPairEventInstancer>, IGetEvent
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{ }
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}
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