using System; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Event Reference of type `Collider2DGameObjectPair`. Inherits from `AtomEventReference<Collider2DGameObjectPair, Collider2DGameObjectVariable, Collider2DGameObjectPairEvent, Collider2DGameObjectVariableInstancer, Collider2DGameObjectPairEventInstancer>`. /// [Serializable] public sealed class Collider2DGameObjectPairEventReference : AtomEventReference< Collider2DGameObjectPair, Collider2DGameObjectVariable, Collider2DGameObjectPairEvent, Collider2DGameObjectVariableInstancer, Collider2DGameObjectPairEventInstancer>, IGetEvent { } }