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54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityAtoms
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{
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[Serializable]
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public abstract class GameEvent<T> : ScriptableObject, IGameEvent<T>
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{
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private readonly List<IGameEventListener<T>> eventListeners = new List<IGameEventListener<T>>();
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public void Raise(T item)
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{
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for (int i = eventListeners.Count - 1; i >= 0; i--)
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eventListeners[i].OnEventRaised(item);
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}
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public void RegisterListener(IGameEventListener<T> listener)
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{
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if (!eventListeners.Contains(listener))
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eventListeners.Add(listener);
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}
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public void UnregisterListener(IGameEventListener<T> listener)
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{
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if (eventListeners.Contains(listener))
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eventListeners.Remove(listener);
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}
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}
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[Serializable]
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public abstract class GameEvent<T1, T2> : ScriptableObject, IGameEvent<T1, T2>
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{
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private readonly List<IGameEventListener<T1, T2>> eventListeners = new List<IGameEventListener<T1, T2>>();
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public void Raise(T1 item1, T2 item2)
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{
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for (int i = eventListeners.Count - 1; i >= 0; i--)
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eventListeners[i].OnEventRaised(item1, item2);
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}
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public void RegisterListener(IGameEventListener<T1, T2> listener)
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{
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if (!eventListeners.Contains(listener))
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eventListeners.Add(listener);
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}
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public void UnregisterListener(IGameEventListener<T1, T2> listener)
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{
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if (eventListeners.Contains(listener))
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eventListeners.Remove(listener);
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}
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}
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} |