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https://github.com/unity-atoms/unity-atoms.git
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21a588b6a4
* Add OnCollisionHook and OnCollision2DHook * refactor hooks Naming shouldn't be trigger, get outa heeeeere! * Implement ValueEquals + simplify already implemented ValueEquals * Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
19 lines
681 B
C#
19 lines
681 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Variable of type `Collision`. Inherits from `AtomVariable<Collision, CollisionPair, CollisionEvent, CollisionPairEvent, CollisionCollisionFunction>`.
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/// </summary>
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collision", fileName = "CollisionVariable")]
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public sealed class CollisionVariable : AtomVariable<Collision, CollisionPair, CollisionEvent, CollisionPairEvent, CollisionCollisionFunction>
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{
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protected override bool ValueEquals(Collision other)
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{
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return _value == other;
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}
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}
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}
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