using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Variable of type `Collision`. Inherits from `AtomVariable<Collision, CollisionPair, CollisionEvent, CollisionPairEvent, CollisionCollisionFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Collision", fileName = "CollisionVariable")] public sealed class CollisionVariable : AtomVariable { protected override bool ValueEquals(Collision other) { return _value == other; } } }