Casey Hofland 21a588b6a4
Add OnCollisionHook and OnCollision2DHook (#221)
* Add OnCollisionHook and OnCollision2DHook

* refactor hooks

Naming shouldn't be trigger, get outa heeeeere!

* Implement ValueEquals + simplify already implemented ValueEquals

* Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates

Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-12-30 00:01:42 +01:00

30 lines
1.1 KiB
C#

using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Reference of type `GameObject`. Inherits from `AtomReference&lt;GameObject, GameObjectPair, GameObjectConstant, GameObjectVariable, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction, GameObjectVariableInstancer, AtomCollection, AtomList&gt;`.
/// </summary>
[Serializable]
public sealed class GameObjectReference : AtomReference<
GameObject,
GameObjectPair,
GameObjectConstant,
GameObjectVariable,
GameObjectEvent,
GameObjectPairEvent,
GameObjectGameObjectFunction,
GameObjectVariableInstancer>, IEquatable<GameObjectReference>
{
public GameObjectReference() : base() { }
public GameObjectReference(GameObject value) : base(value) { }
public bool Equals(GameObjectReference other) { return base.Equals(other); }
protected override bool ValueEquals(GameObject other)
{
return Value == other;
}
}
}