mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-30 20:02:49 -05:00
21a588b6a4
* Add OnCollisionHook and OnCollision2DHook * refactor hooks Naming shouldn't be trigger, get outa heeeeere! * Implement ValueEquals + simplify already implemented ValueEquals * Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using System;
|
|
using UnityAtoms.BaseAtoms;
|
|
using UnityEngine;
|
|
|
|
namespace UnityAtoms.BaseAtoms
|
|
{
|
|
/// <summary>
|
|
/// Reference of type `GameObject`. Inherits from `AtomReference<GameObject, GameObjectPair, GameObjectConstant, GameObjectVariable, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction, GameObjectVariableInstancer, AtomCollection, AtomList>`.
|
|
/// </summary>
|
|
[Serializable]
|
|
public sealed class GameObjectReference : AtomReference<
|
|
GameObject,
|
|
GameObjectPair,
|
|
GameObjectConstant,
|
|
GameObjectVariable,
|
|
GameObjectEvent,
|
|
GameObjectPairEvent,
|
|
GameObjectGameObjectFunction,
|
|
GameObjectVariableInstancer>, IEquatable<GameObjectReference>
|
|
{
|
|
public GameObjectReference() : base() { }
|
|
public GameObjectReference(GameObject value) : base(value) { }
|
|
public bool Equals(GameObjectReference other) { return base.Equals(other); }
|
|
protected override bool ValueEquals(GameObject other)
|
|
{
|
|
return Value == other;
|
|
}
|
|
}
|
|
}
|