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using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
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/// Reference of type `GameObject`. Inherits from `AtomReference&lt;GameObject, GameObjectPair, GameObjectConstant, GameObjectVariable, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction, GameObjectVariableInstancer, AtomCollection, AtomList&gt;`.
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/// </summary>
[Serializable]
public sealed class GameObjectReference : AtomReference<
GameObject,
GameObjectPair,
GameObjectConstant,
GameObjectVariable,
GameObjectEvent,
GameObjectPairEvent,
GameObjectGameObjectFunction,
GameObjectVariableInstancer>, IEquatable<GameObjectReference>
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{
public GameObjectReference() : base() { }
public GameObjectReference(GameObject value) : base(value) { }
public bool Equals(GameObjectReference other) { return base.Equals(other); }
protected override bool ValueEquals(GameObject other)
{
return Value == other;
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}
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}
}