unity-atoms/Packages/BaseAtoms/Editor/Editors/Events/Collision2DEventEditor.cs
Casey Hofland 21a588b6a4
Add OnCollisionHook and OnCollision2DHook (#221)
* Add OnCollisionHook and OnCollision2DHook

* refactor hooks

Naming shouldn't be trigger, get outa heeeeere!

* Implement ValueEquals + simplify already implemented ValueEquals

* Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates

Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-12-30 00:01:42 +01:00

16 lines
516 B
C#

#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
using UnityEngine;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `Collision2D`. Inherits from `AtomEventEditor&lt;Collision2D, Collision2DEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomEditor(typeof(Collision2DEvent))]
public sealed class Collision2DEventEditor : AtomEventEditor<Collision2D, Collision2DEvent> { }
}
#endif