#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; using UnityEngine; namespace UnityAtoms.BaseAtoms.Editor { /// /// Event property drawer of type `Collision2D`. Inherits from `AtomEventEditor<Collision2D, Collision2DEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`. /// [CustomEditor(typeof(Collision2DEvent))] public sealed class Collision2DEventEditor : AtomEventEditor { } } #endif