unity-atoms/Packages/Core/Runtime/References/FloatReference.cs

23 lines
744 B
C#

using System;
namespace UnityAtoms
{
/// <summary>
/// Reference of type `float`. Inherits from `EquatableAtomReference&lt;float, FloatConstant, FloatVariable, FloatEvent, FloatFloatEvent, FloatFloatFunction, FloatVariableInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class FloatReference : EquatableAtomReference<
float,
FloatConstant,
FloatVariable,
FloatEvent,
FloatFloatEvent,
FloatFloatFunction,
FloatVariableInstancer>, IEquatable<FloatReference>
{
public FloatReference() : base() { }
public FloatReference(float value) : base(value) { }
public bool Equals(FloatReference other) { return base.Equals(other); }
}
}