using System; namespace UnityAtoms { /// /// Reference of type `float`. Inherits from `EquatableAtomReference<float, FloatConstant, FloatVariable, FloatEvent, FloatFloatEvent, FloatFloatFunction, FloatVariableInstancer>`. /// [Serializable] public sealed class FloatReference : EquatableAtomReference< float, FloatConstant, FloatVariable, FloatEvent, FloatFloatEvent, FloatFloatFunction, FloatVariableInstancer>, IEquatable { public FloatReference() : base() { } public FloatReference(float value) : base(value) { } public bool Equals(FloatReference other) { return base.Equals(other); } } }