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13 lines
375 B
C#
13 lines
375 B
C#
using System;
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using UnityEngine.Events;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// None generic Unity Event of type `Collider2DGameObject`. Inherits from `UnityEvent<Collider2DGameObject>`.
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/// </summary>
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[Serializable]
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public sealed class Collider2DGameObjectUnityEvent : UnityEvent<Collider2DGameObject> { }
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}
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