using System;
using UnityEngine.Events;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// None generic Unity Event of type `Collider2DGameObject`. Inherits from `UnityEvent<Collider2DGameObject>`.
///
[Serializable]
public sealed class Collider2DGameObjectUnityEvent : UnityEvent { }
}