unity-atoms/Packages/Mobile/Runtime/Pairs/TouchUserInputPair.cs
Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

22 lines
715 B
C#

using System;
using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
/// <summary>
/// IPair of type `&lt;TouchUserInput&gt;`. Inherits from `IPair&lt;TouchUserInput&gt;`.
/// </summary>
[Serializable]
public struct TouchUserInputPair : IPair<TouchUserInput>
{
public TouchUserInput Item1 { get => _item1; set => _item1 = value; }
public TouchUserInput Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private TouchUserInput _item1;
[SerializeField]
private TouchUserInput _item2;
public void Deconstruct(out TouchUserInput item1, out TouchUserInput item2) { item1 = Item1; item2 = Item2; }
}
}