using System;
using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
///
/// IPair of type `<TouchUserInput>`. Inherits from `IPair<TouchUserInput>`.
///
[Serializable]
public struct TouchUserInputPair : IPair
{
public TouchUserInput Item1 { get => _item1; set => _item1 = value; }
public TouchUserInput Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private TouchUserInput _item1;
[SerializeField]
private TouchUserInput _item2;
public void Deconstruct(out TouchUserInput item1, out TouchUserInput item2) { item1 = Item1; item2 = Item2; }
}
}