using System; using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// IPair of type `<TouchUserInput>`. Inherits from `IPair<TouchUserInput>`. /// [Serializable] public struct TouchUserInputPair : IPair { public TouchUserInput Item1 { get => _item1; set => _item1 = value; } public TouchUserInput Item2 { get => _item2; set => _item2 = value; } [SerializeField] private TouchUserInput _item1; [SerializeField] private TouchUserInput _item2; public void Deconstruct(out TouchUserInput item1, out TouchUserInput item2) { item1 = Item1; item2 = Item2; } } }