mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-22 08:08:51 -05:00
3.0 KiB
3.0 KiB
[Unreleased]
2.0.0 (September 3, 2019)
- The repo has been split up to 5 different packages: core, mobile, scene-mgmt, tags and ui
- None generic base classes for all atoms
- Generator to generate new atoms with ease 🚀 Could be found under Tools / Unity Atoms / Generator.
- Custom icons for all atoms. The solution is not 100%, but is good enough for now.
- MonoHooks are no more 💀 After some discussions and thoughts it has been decided that the value they bring is not worth it.
- Custom property drawers for all atoms.
- Variables now discards playmode changes.
- Add public method
ResetValue
to Variables. - Improved documentation.
- Improved examples.
1.0.0 (Mars 17, 2019)
- Unity Atoms is now using UPM (Unity Package Manager) - see the README on the new and improved way to use and depend on Unity Atoms
- Conditional Functions - Check a condition before executing an action.
- Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
- Moved editor scripts to separate folder
- Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
- New type called TouchUserInput that keeps track of a user’s touch input. There is also a possibility to detect tap / double tap.
- Added new MonoHooks, for example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
- Added SetStringVariableValue
- Added type Collider
- Added UIContainer
- AtomicTags - Use tags the Unity Atoms way.
1.0.0 Beta (December 12, 2018)
- Conditional Functions -> Check a condition before executing an action.
- Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
- Moved editor scripts to separate folder
- Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
- New type called TouchUserInput that keeps track of a user’s touch input. There is also a possibility to detect tap / double tap.
- Added new MonoHooks. For example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
- New types added.
- Added SetStringVariableValue.
0.1.2 (November 30, 2018)
- fileName and order of CreateAssetMenu for better usability -
181426f
0.1.1 (November 16, 2018)
- Converted ColorVariable, Vector2Variable and Vector3Variable to ScriptableObjectVariable from EquatableScriptableObjectVariable. Before fix older versions of Unity complaint about issues with boxing conversion.
0.0.1 (November 13, 2018)
- Initial release of Unity Atoms