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19 lines
831 B
C#
19 lines
831 B
C#
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using UnityEngine;
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namespace UnityAtoms
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{
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// public class CreateEventOnAwake<T, E1, E2, L1, L2, GA1, GA2, UER1, UER2> : MonoBehaviour
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// where E1 : GameEvent<T> where E2 : GameEvent<T, GameObject>
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// where L1 : GameEventListener<T, GA1, E1, UER1> where L2 : GameEventListener<T, GameObject, GA2, E2, UER2>
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// where GA1 : GameAction<T> where GA2 : GameAction<T, GameObject>
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// where UER1 : UnityEvent<T> where UER2 : UnityEvent<T, GameObject>
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public class CreateCollider2DEventOnAwake : CreateEventOnAwake<
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Collider2D, Collider2DEvent, Collider2DGameObjectEvent,
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Collider2DListener, Collider2DGameObjectListener,
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Collider2DAction, Collider2DGameObjectAction,
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UnityCollider2DEvent, UnityCollider2DGameObjectEvent,
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Collider2DHook
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>
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{ }
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} |