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* fix: event replay buffer persisting if domain reload disabled * fix: clearing event registrations when changing playmode stage. * feat: add philosophy as separate section * feat: added section about pre-change transformers * made overview a bit slimmer and less intimidating. * feat: added a page about tags * revert file to state of canary * * Removed everything that talks about implementations in the Philopsophy section. * Added notes from Ryan Hipple's talk to the philosophy section * Reintroduced the old overview page with changes from #416, since I believe it is * Removed all Admonitions, since they are not working in docusaurus v1 * Proof read and made corrections to variables transformers and tags pages. * Added changes in "creating atoms" from #416 * Replaced old ref / link to "Overview and philosophy" --------- Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
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id | title | hide_title | sidebar_label |
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creating-atoms | Creating Atoms | true | Creating Atoms |
Creating Atoms
There are several ways of creating Atoms in your project. The recommended way is to use the new Atoms Search
function (introduced in 4.4.2) accessible in the usual Unity Create
context menu or by pressing the hotkey Alt + 1
:
Another way to create Atoms is to select Unity Atoms
in the context menu. The items are listed by category and by type. Custom Atom types created using the Generator
also appear in this menu (see the dedicated generator tutorial for more info on the generator).
In the following tutorials this is simply referred to as "creating an Atom" using any of the above mentioned techniques.