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10 lines
259 B
C#
10 lines
259 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Lists/GameObject", fileName = "GameObjectList", order = 7)]
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public class GameObjectList : ScriptableObjectList<GameObject, GameObjectEvent>
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{
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}
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} |