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13 lines
542 B
C#
13 lines
542 B
C#
using UnityEngine;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Value List of type `Collider2DGameObject`. Inherits from `AtomValueList<Collider2DGameObject, Collider2DGameObjectEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-piglet")]
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[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collider2DGameObject", fileName = "Collider2DGameObjectValueList")]
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public sealed class Collider2DGameObjectValueList : AtomValueList<Collider2DGameObject, Collider2DGameObjectEvent> { }
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}
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