using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Value List of type `Collider2DGameObject`. Inherits from `AtomValueList<Collider2DGameObject, Collider2DGameObjectEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collider2DGameObject", fileName = "Collider2DGameObjectValueList")]
public sealed class Collider2DGameObjectValueList : AtomValueList { }
}