using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Value List of type `Collider2DGameObject`. Inherits from `AtomValueList<Collider2DGameObject, Collider2DGameObjectEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collider2DGameObject", fileName = "Collider2DGameObjectValueList")] public sealed class Collider2DGameObjectValueList : AtomValueList { } }