unity-atoms/Packages/MonoHooks/Runtime/Actions/SetVariableValue/SetCollider2DGameObjectVariableValue.cs
Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

26 lines
1.1 KiB
C#

using UnityEngine;
using UnityAtoms.BaseAtoms;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Set variable value Action of type `Collider2DGameObject`. Inherits from `SetVariableValue&lt;Collider2DGameObject, Collider2DGameObjectPair, Collider2DGameObjectVariable, Collider2DGameObjectConstant, Collider2DGameObjectReference, Collider2DGameObjectEvent, Collider2DGameObjectPairEvent, Collider2DGameObjectVariableInstancer&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider2DGameObject", fileName = "SetCollider2DGameObjectVariableValue")]
public sealed class SetCollider2DGameObjectVariableValue : SetVariableValue<
Collider2DGameObject,
Collider2DGameObjectPair,
Collider2DGameObjectVariable,
Collider2DGameObjectConstant,
Collider2DGameObjectReference,
Collider2DGameObjectEvent,
Collider2DGameObjectPairEvent,
Collider2DGameObjectCollider2DGameObjectFunction,
Collider2DGameObjectVariableInstancer,
AtomCollection,
AtomList>
{ }
}