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26 lines
1.1 KiB
C#
26 lines
1.1 KiB
C#
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using UnityEngine;
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using UnityAtoms.BaseAtoms;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Set variable value Action of type `Collider2DGameObject`. Inherits from `SetVariableValue<Collider2DGameObject, Collider2DGameObjectPair, Collider2DGameObjectVariable, Collider2DGameObjectConstant, Collider2DGameObjectReference, Collider2DGameObjectEvent, Collider2DGameObjectPairEvent, Collider2DGameObjectVariableInstancer>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider2DGameObject", fileName = "SetCollider2DGameObjectVariableValue")]
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public sealed class SetCollider2DGameObjectVariableValue : SetVariableValue<
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Collider2DGameObject,
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Collider2DGameObjectPair,
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Collider2DGameObjectVariable,
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Collider2DGameObjectConstant,
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Collider2DGameObjectReference,
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Collider2DGameObjectEvent,
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Collider2DGameObjectPairEvent,
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Collider2DGameObjectCollider2DGameObjectFunction,
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Collider2DGameObjectVariableInstancer,
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AtomCollection,
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AtomList>
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{ }
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}
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