unity-atoms/Packages/MonoHooks/Runtime/Pairs/ColliderGameObjectPair.cs
Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

22 lines
761 B
C#

using System;
using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// IPair of type `&lt;ColliderGameObject&gt;`. Inherits from `IPair&lt;ColliderGameObject&gt;`.
/// </summary>
[Serializable]
public struct ColliderGameObjectPair : IPair<ColliderGameObject>
{
public ColliderGameObject Item1 { get => _item1; set => _item1 = value; }
public ColliderGameObject Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private ColliderGameObject _item1;
[SerializeField]
private ColliderGameObject _item2;
public void Deconstruct(out ColliderGameObject item1, out ColliderGameObject item2) { item1 = Item1; item2 = Item2; }
}
}